

first 2 tech purchases I do are faction 1 and faction 2, then restoration, alchemy, science and leader level 2. once every adult is trainee in farming, research and building, put all but one back into the lab and the remaining one assigned to building the hut - that's right no actual farming/collecting of either fruit or honey - there should be arond 430-ish food in the bin after the magic food thing anyway so I choose to just save those resources because.


switch out a lab person for the one that just got trained and train them the same wayĩ. train the sole adult in building and farming until trainee level but don't let them ever complete putting away honey or clearing the leaves as soon as the attempt is successful pick them up and make them drop it and do it againĨ.

assign all but one adult to research and have chief direct work in the labħ. Try flying a villager over that area and look for the status bar to read "Villager sees You can quickly accrue tech points in the following ways:Ħ. If you have looked there, and are still missing it, then you either don't have Level 2 in your Faction or are just not seeing the plant. Also, look for villagers that you can the 6th herb only appears in one place. If you buy Medicine Tech, the medical area improves and the doctors get skilled faster. He will start researching there and gain healing skill. You can put them on other tasks, but they will often wander back to the food bin to Drop a villager in the medical area (with the three piles of hay). Slowly, their health will weaken if you leave them in this condition without addressing your food situation. You can keep trying to remake the potion - just because it blows up once doesn't mean it will blow up each It just means that the villagers are aware that you are low on food. Level 3 Faction lets you play a long time with multiple generations of villagers, but doesn't directly affect your completion of the If your potions are blowing up, it is because you need higher Alchemy Tech or better-trained scientists. Level 3 Leadership and Level 3 Restoration are both necessary to complete the game, so be prepared to let your villagers accrue points. Level 2 Leadership comes in handy for when you want to get through Puzzles #7-9 quickly, as the Chief can supervise the building work it's kind of a waste as far as educating children, though. You can have a scientist whip up a health potion if you need to squeak by for a while on Medicine. You can train doctors faster with higher Medicine. Then at this point, I'd say it's a toss-up and you should pick based on your villagers' needs and what your play schedule will be:īuying Level 2 Science or not doesn't affect play too much, but it does help your scientists accrue more tech points while you are away from game.īuying Level 2 Medicine is good if you have sickly villagers - but that's also probably a symptom of a problem like not enough fire, food, or shelter. Trust me, you really need that special herb. This has to be your first or second purchase. You really can't start to repair anything until you have this. but I can see also where Level 2 Restoration would be good to buy first as well.) (Disclaimer: I never waited to earn 7,000 before buying tech.
Another tomorrow demo walkthrough plus#
Yes, Level 1 Faction is cheaper, but it doesn't provide all that much benefit, plus your scientists will accrue more tech points faster if they can successfully experiment with potions. I would go in the following order for spending those precious tech points.
